Brackish Rising
Art Direction, Illustration & 2D Animation
- Role
- Art Lead / Illustrator / Spine 2D Animator / Visual Designer
- Engagement
- Paid client project
- Work
- Character & Environment Art, UI, Effects, Animation
- Game
- Real-time strategy
- Engine
- Godot
- Tools
- Spine 2D
- Started
- Early 2026
- Status
- In development · Early access targeted for 2027
Visual Direction
Fiona was brought in to replace the game's asset pack visuals. She proposed a stronger identity drawing on pre-First World War technology, Fallout, The Thing and Resident Evil. The result is a world of military outposts, coral salt plains and whale-like creatures formed by an infection from the deep.
Fiona's first concept image set the direction for the human units, infected enemies, buildings and landscape. The designs mix old industrial machinery and field equipment with fleshy, marine shapes.
She creates all of the game's artwork, from units and environments to the interface, effects and Spine 2D animation, and works in Godot to bring it into the game.









